Assembly

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Bend-Tech 7x Wiki :: Assembly
Assembly 1.png


The assembly interface allows a group of different bent and straight parts to be assembled together. Parts created in the single part designers (XYZ, Custom 3D, Sketch 2D, etc.) can be brought into assembly and parts within assembly can be transferred to single part designers. Parts can also be cut and the wrappers for these cuts can be printed out here.


To open a new assembly design:

1.) Go to the File menu, select New Assembly.

2.) Click the New Assembly icon Newassembly.png at the top of the window.

...OR

3.) Select the Assembly option from the Task Menu that appears when the software starts up, when all designs are closed, or through the view menu.





Icon Toolbar

Single part 2.png

At the top of the frame just below the main menu bar, there is a series of icons.

Click the New Part icon Newpart.png to open the create new menu. This menu will allow you to choose a new part designer interface and begin a new part design.

Click the New Assembly icon Newassembly.png to open a new assembly design.

Click the New Plate icon Newplate.png to open a new plate design. See the Plate page for further information on designing a plate.

Click the New Header icon Newheader.png to open a new header design. See the Header Design page for further information.

Click the Open icon Open.png to open a part, assembly, plate, or header file.

Click the Save icon Save icon.png to save the current active window's progress. If the current window is a new and hasn't been saved previously, the part will need to be given a name and location. Click 'Save' in the Save window to save.

Click the Print icon Printer.png to print out an image of the current view of the assembly design.

Click the Print Preview icon Preview.png to view a preview of the assembly design image print out.

Click the Solidworks icon Solidworks.png to import a part file from Solidworks that has been sent to Bend-Tech.

Click the Display menu Display.png to alternate between a line or shaded part model.

Click the Refresh icon Refresh.png to refresh the part display.

Click the Home button Home.png to reset the 3D part display to its original default view.

Click the Zoom button Zoom.png to zoom all the way in on the current view of the 3D part display and fit it to the display frame.

Click on the Transfer menu Transfer.png to send the currently selected part in the Parts tab to any of the other part designers, a new assembly design, a new or existing Nesting project, the offset part interface, or the Break Part interface.

Click on the Projections icon Project.png to view the current design from a specified plane (top, bottom, left, right, front, or back) or from a certain angle.



Tabs

Assembly tabs.png

A majority of the assembly features and functions are located in the tabbed section on the right hand side of the window. To find information about how to use these features, see the links below.

Main

Assembly main.png

Parts List

The Part List is a list of all parts that have been added to the current Assembly project. Select a part in the list to view a preview of it. The Qty (Quantity) column displays the number of times that the part is used in the current Assembly project and the Key column states the key number given to the part to identify it. To remove a part from the list, click the Remove button. Assembly remove.png To remove all unused parts from the Master Part List, click the Flush button. Assembly flush.png





Selected Part

Paste

To paste a copy of a part from the parts list into the assembly, first select a part. Then click the Paste button. Assembly paste.png The selected part will then be attached to the cursor. Select a PickPoint in the display to place the part upon.


Rotate

Assembly rotate.png

Creates a rotated version of an existing part which can be placed into the Assembly project.

Select a part from the Part List and click the Rotate button. Rotate.png

Select an axis to rotate the part around in the Select Axis of Rotation area.

Enter an amount to rotate the part in the Rotation Amount field, or left click on the part and drag the cursor left or right to rotate the part.

Enter a value in the Snap Increment field and check the Snap Rotation checkbox in order to use snap rotation. Snap rotation will rotate a part by the amount in the Snap Increment field when the part is rotated using the left mouse button.

To change the amount that the part is rotated when not using snap rotation, enter an amount in the Rotation Speed field. By default, the rotation speed will be 1, meaning the part will be rotated one degree at a time. Entering a decimal will allow the part to be rotated by smaller increments. Whenever you rotate a part in a certain axis, you must click the Apply Current Rotation button before rotating the part in another axis.

To reset the orientation of the part, click the Reset All button.

After all rotations have been applied, click the OK button.



Coupler

Assembly coupler.png

Allows the user to move the coupler (the anchor point of the part).

Select a part in the Part List and click the Coupler button. Coupler.png The Coupler Location window will appear.

To set the reference point, click the Select Reference Point and click a PickPoint in the Coupler Location window display area.

To move the anchor point, use the Incremental Move fields and enter movement values.

To set all fields to 0 in the Incremental Move area, click the Clear Values button.

Click the Reset button to reset the coupler to its original location.

To toggle between viewing a shaded and wireframe version of the part, use the display mode options.




Mirror

Assembly mirror.png

Creates a mirrored version of an existing part which can be placed into the Assembly project.

Select a part from the Part List and click the Mirror button. Mirror.png The Mirror Part window will appear.

In the Select Mirror Direction area, select an axis to mirror the part across. After a part has been mirrored, you must click Apply Mirror before mirroring the part again.

Click Reset Current to revert the part to the last time you clicked the Apply Mirror button.

Click Reset All to reset the part to its original orientation. Click the home button to set the display to the home view. Click OK to create the mirrored part.

To toggle between viewing a shaded and wireframe version of the part, use the display mode options.



Edit

To edit a plate part in the Plate design interface, first select a plate part from the Part List, then click the Edit button. Edit.png


Open File

To open a part or plate part and use it in the current assembly design, click the Open Part Open part.png or Open Plate button Open plate.png and select a part/plate file. The part will then be added to the Part List and attached to the cursor where it can be placed by clicking on a PickPoint in the part display.

PickPoints

Single Point

Click the Set Reference button Set reference.png and click a PickPoint to set it as the reference point.

  • Normal Mode: Use the fields to enter the incremental distance from the Reference point that the new point will be.


  • Travel Mode: Use the fields to enter the incremental distance from the reference point that the new point will be. Once the Apply button is clicked, this new point will automatically become the new reference point.


  • Move Mode: This mode is used to move points. The selected reference point will be the point that is moved. Enter values into the fields to move this point using it's original location as the reference location. Note: This is the only function in the assembly interface that can be used to relocate PickPoints.


  • Mirror Mode: While in mirror mode, all points placed will have a copy of the point mirrored across all axes.


Note: For easier navigation, notice how the harpoon fields axis rotates with the display frame and matches the orientation of the parts/points.


Click the Apply button Apply.png to create the PickPoint. To reset all fields in the Single Point area to 0, click the Clear Values button.

Line (Two Points)

Creates a PickPoint that is aligned between two other PickPoints.

Click the Set Reference button and click two PickPoints or a single line.

In the Move Amount field, enter the distance from the first PickPoint that the new PickPoint should be. To measure the Move Amount distance from the other point, click the Swap Ends button. To set the new point directly in between the reference points click the Split in Half button.

To place the point, click the Apply button.


Intersection

Creates a point at the intersection of two user defined lines.

Click the Set Reference button and click on a line or the start point and end point of the first line. Click the start and end point of the second line. Check the Closest Intersection option to have the new point created at the intersection to become the reference point after it is created.

Click the Apply button to place a PickPoint at the intersection of the two lines.


String

Creates multiple points by specifying the quantity and spacing values.

Click the Set Reference button and click on a line or the start point and the end point of a line to define the reference points. Define the spacing between the points in the Spacing field and the number of points in the Quantity field. These points will begin at the starting end of the reference feature(s). To measure the points from the other end of the reference line, click the Swap Ends button.

Click the Apply button to place the PickPoints.

Plane

Creates a point by using a line and a plane for reference.


Click the Set Base Point button and click a PickPoint to set it as the center of the plane. Then select which axis the plane should lie on (X, Y, Z Plane or 3 Points). If 3 Points is selected, 3 PickPoints will need to be selected to define the custom plane.


Click two PickPoints, a line, or an arc to set them as the feature that the new line will be placed along. The new PickPoint will be at the intersection of the line and the plane. Click the Ignore Arc Ends to treat arc features as circles.

To move the new PickPoint up or down along the line, enter a value in the Move Amount field.

Click the Apply button to place the new point.


Arc

Creates a PickPoint by using an arc as reference.

Click the Set Arc button and click on an arc to select it. The angle of the arc should appear under Arc Angle in the Arc area.

Enter the angle along the arc that the new point should be in the Sweep Angle field. To set a point above or below the selected arc, enter a value in the Radius Offset field. Negative values will cause the PickPoint to be inside the arc. Click the Split in Half button to set the PickPoint halfway across the arc.

Click the Apply button to place the PickPoint.

Angle

Creates a PickPoint that is at a specified angle and distance from another PickPoint.

Click the Set Reference button and click on a PickPoint to set it as the reference point.

Use the Tri-Globe to select the direction of the new point. Enter an angle, using the Tri-Globe to determine which direction 0° and 90° are. Enter the distance from the reference point that the new point should be in the Length field.

Click the Apply button to place the PickPoint.

Alternatively, you can leave the Length and Angle field at 0 and use the two fields below the Length field to enter the distance from the reference point.

Note: For easier navigation, notice how the tri-globe rotates with the display frame and matches the orientation of the parts/points.

Change Color

To change the color of PickPoint(s), first select a color by clicking on the color block icon and choosing a color from the menu. Then click the Select Point(s) button and click on the point(s) in the display frame to change them to the newly select color.

To change the color of all PickPoints, first select a color by clicking on the color block icon and choosing a color from the menu. Then click the Change All button.


Display

Displays or hides PickPoints.

Click the Hide button Hide pickpoints.png and click a PickPoint to toggle if it is displayed or hidden.

Click the Display All button Displayall pickpoints.png to display all PickPoints.

Click the Hide All button Hideall pickpoints.png to hide all PickPoints.


Delete Points

Click the Delete button Delete points.png and click on a PickPoint to delete it.


Verify Points

Displays the coordinates of up to two PickPoints and their distance from each other.

Click the Verify Mode button Verify mode.png and click on a PickPoint. Information on that PickPoint will be displayed. Click on a second PickPoint to see information on both PickPoints and their distance from each other.

Design Edit Dimensions Cutting Parts Details






Assembly Menu

When a new assembly window is open, there will be a menu area located above the tabbed section and display frame.

Assembly 2.png

Material

Material.png In the material menu, the material for the parts in the assembly can be selected. To select a material, click the drop down menu and choose a material from the list. This material can be changed for each individual part later, this is just the material that is initially applied to new parts. Tube/pipe materials are defined in the Tube/Pipe Library.


Die

Die.png In the die menu, the die used to bend the parts in the assembly can be selected. To select a die, click the drop down menu and choose a die from the list. This can be changed for each individual part later, this is just the die that is initially applied to new parts. Dies are defined in the Die Library.


Straight

To create a straight tube between two PickPoints, click the Straight button Straight.png and click any two PickPoints or Auto points (points that are automatically generated along parts, such as mid points, apex point, or start and end of bend points ) in the display window.


Bent

To create a new bent part, click the Bent button. Bent.png In the Number of Bends window that appears, enter the number of bends that the part will have and click the OK button. To create the part, you must select the start point and the location of each bend, and the end point of the part. You cannot create a bend that is 180° or more by using the Bent Part tool. In order to create such a bend, you would need to create two separate parts.


Delete

To remove a part from the assembly, first click on the Delete button. Then in the design frame, click on a part to delete it.



Entities 12.png

Entities

The Entities tool controls which parts and points are displayed in the assembly. Click the Entities button Entities.png to open up this menu. Each row will represent straight part, bent part, and PickPoint. To hide a certain feature, click in the green box to remove the X. To have all features shown, click Display All button. Display all2.png To hide all PickPoints, click the Hide Points Hide points2.png button. To hide all parts, click the Hide Parts button. Hide parts2.png



Bend Mode

This option controls what kind of bend location will be for future bent parts in the assembly (In other words, this setting will not affect current parts).

Bend mode.png

Apex: Measures to the outside intersection (apex) of the bends two legs.

Tangent (Start): Measures to the start of the bends, the tangents, so no bent material will be included in the measurements.

Tangent (End): Measures to the end of the bends, the tangents, so no bent material will be included in the measurements.

Perpendicular (Start): Measures to the tangent plus the CLR of the bend.

Perpendicular (End):

Mid:

Direction -> Any Point:

Any Point -> Direction:



Settings

Assembly settings.png

These settings are used to control the display and general options within the current assembly.

Main Display

The main display settings control the part display and part model appears in the assembly interface. The background of the main display can be shown.

  • Background: Select the Normal option for the part display background to be shown with the normal blue to white gradient. Select the Custom Color option to choose a custom solid color. Select the Image option to select an image file to display as the background.
  • Auto Zoom: Check this option to automatically zoom all the way in on the current view of the 3D part display and fit it to the display frame.
  • Display Wall Thickness: Check this option to have the thickness of the material shown on the part model when in shaded mode.
  • Display Tubes as Cut: Check this option to have the profiles of any cuts on the tubes represented on the part model.
  • Model Quality: To adjust the graphic quality of the part model, select an option from this menu. Parts can be shown in high, medium, and low quality.
  • PickPoint Size: To adjust the size of all the pickpoints shown in the display frame, select an option from this menu.


Help Text: Check the box next to Display Cursor Help Text to toggle the help text on and off in assembly. This help text will help guide certain processes within assembly. The color of this text can be adjusted using the Text Color option.


Tri Star

Tri star.png

These options will control how the tri-star will appear in the current assembly design. The tri-star can be Directional (labeled with ceiling/floor, front/back, left/right), XYZ (labeled with X, Y, and Z), Lines Only, or None (not shown at all). The default scale value can also be defined here, which will control how large the tri-star will appear.



Color of New PickPoints: The default color of new PickPoints can be adjusted here. Click the color button and select a color from the menu to choose a new PickPoint color.


Prompt for Straight Part Names: While this option is checked, every time a new straight part is added to the assembly, a window will prompt for a name to be given to this part instead of defaulting to "Straight 1" for example.


Overwrite Master Parts when Changed:


Auto Switch to Line Mode: Check this option to have the display mode automatically switched to line mode whenever new points or parts are being added/edited in the current assembly design.


Auto-Save Frequency: The time interval between the automatic saves can be adjusted using this menu.


Set Defaults: Click the Set Defaults button Set default.png to use these settings as the defaults for future assembly designs.


Restore Defaults: Click the Restore Defaults button Restore defaults.png to reset all the settings to the default selections.


Manufacture Warnings

Manufacture warnings 1.png

If any problems are found with a part, a warning icon Manufacture warnings.png will appear at the top of the assembly window. If this icon is clicked, manufacturing warnings will be listed. These warnings are based on the die limitations applied to the current die used to bend the part(s). These limitations can be defined in the Die Library. The part name, a short description of the problem, location, and fix (if available). If an auto-fix is available, double-click on the auto-fix description to execute the auto-fix. Click the Fix All button Fix all.png to fix all problems with a fix option available.