Assembly

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Bend-Tech 7x Wiki :: Assembly
Assembly 1.png


The assembly interface allows a group of different bent and straight parts to be assembled together. Parts created in the single part designers (XYZ, Custom 3D, Sketch 2D, etc.) can be brought into assembly and parts within assembly can be transferred to single part designers. Parts can also be cut and the wrappers for these cuts can be printed out here.


To open a new assembly design:

1.) Go to the File menu, select New Assembly.

2.) Click the New Assembly icon Newassembly.png at the top of the window.

...OR

3.) Select the Assembly option from the Task Menu that appears when the software starts up, when all designs are closed, or through the view menu.





Icon Toolbar

Single part 2.png

At the top of the frame just below the main menu bar, there is a series of icons.

Click the New Part icon Newpart.png to open the create new menu. This menu will allow you to choose a new part designer interface and begin a new part design.

Click the New Assembly icon Newassembly.png to open a new assembly design.

Click the New Plate icon Newplate.png to open a new plate design. See the Plate page for further information on designing a plate.

Click the New Header icon Newheader.png to open a new header design. See the Header Design page for further information.

Click the Open icon Open.png to open a part, assembly, plate, or header file.

Click the Save icon Save icon.png to save the current active window's progress. If the current window is a new and hasn't been saved previously, the part will need to be given a name and location. Click 'Save' in the Save window to save.

Click the Print icon Printer.png to print out an image of the current view of the assembly design.

Click the Print Preview icon Preview.png to view a preview of the assembly design image print out.

Click the Solidworks icon Solidworks.png to import a part file from Solidworks that has been sent to Bend-Tech.

Click the Display menu Display.png to alternate between a line or shaded part model.

Click the Refresh icon Refresh.png to refresh the part display.

Click the Home button Home.png to reset the 3D part display to its original default view.

Click the Zoom button Zoom.png to zoom all the way in on the current view of the 3D part display and fit it to the display frame.

Click on the Transfer menu Transfer.png to send the currently selected part in the Parts tab to any of the other part designers, a new assembly design, a new or existing Nesting project, the offset part interface, or the Break Part interface.

Click on the Projections icon Project.png to view the current design from a specified plane (top, bottom, left, right, front, or back) or from a certain angle.



Tabs

Assembly tabs.png

A majority of the assembly features and functions are located in the tabbed section on the right hand side of the window. To find information about how to use these features, see the links below.

Main

Assembly main.png

Parts List

The Part List is a list of all parts that have been added to the current Assembly project. Select a part in the list to view a preview of it. The Qty (Quantity) column displays the number of times that the part is used in the current Assembly project and the Key column states the key number given to the part to identify it. To remove a part from the list, click the Remove button. Assembly remove.png To remove all unused parts from the Master Part List, click the Flush button. Assembly flush.png





Selected Part

Paste

To paste a copy of a part from the parts list into the assembly, first select a part. Then click the Paste button. Assembly paste.png The selected part will then be attached to the cursor. Select a PickPoint in the display to place the part upon.


Rotate

Assembly rotate.png

Creates a rotated version of an existing part which can be placed into the Assembly project.

Select a part from the Part List and click the Rotate button. Rotate.png

Select an axis to rotate the part around in the Select Axis of Rotation area.

Enter an amount to rotate the part in the Rotation Amount field, or left click on the part and drag the cursor left or right to rotate the part.

Enter a value in the Snap Increment field and check the Snap Rotation checkbox in order to use snap rotation. Snap rotation will rotate a part by the amount in the Snap Increment field when the part is rotated using the left mouse button.

To change the amount that the part is rotated when not using snap rotation, enter an amount in the Rotation Speed field. By default, the rotation speed will be 1, meaning the part will be rotated one degree at a time. Entering a decimal will allow the part to be rotated by smaller increments. Whenever you rotate a part in a certain axis, you must click the Apply Current Rotation button before rotating the part in another axis.

To reset the orientation of the part, click the Reset All button.

After all rotations have been applied, click the OK button.



Coupler

Assembly coupler.png

Allows the user to move the coupler (the anchor point of the part).

Select a part in the Part List and click the Coupler button. Coupler.png The Coupler Location window will appear.

To set the reference point, click the Select Reference Point and click a PickPoint in the Coupler Location window display area.

To move the anchor point, use the Incremental Move fields and enter movement values.

To set all fields to 0 in the Incremental Move area, click the Clear Values button.

Click the Reset button to reset the coupler to its original location.

To toggle between viewing a shaded and wireframe version of the part, use the display mode options.




Mirror

Assembly mirror.png

Creates a mirrored version of an existing part which can be placed into the Assembly project.

Select a part from the Part List and click the Mirror button. Mirror.png The Mirror Part window will appear.

In the Select Mirror Direction area, select an axis to mirror the part across. After a part has been mirrored, you must click Apply Mirror before mirroring the part again.

Click Reset Current to revert the part to the last time you clicked the Apply Mirror button.

Click Reset All to reset the part to its original orientation. Click the home button to set the display to the home view. Click OK to create the mirrored part.

To toggle between viewing a shaded and wireframe version of the part, use the display mode options.



Edit

To edit a plate part in the Plate design interface, first select a plate part from the Part List, then click the Edit button. Edit.png


Open File

To open a part or plate part and use it in the current assembly design, click the Open Part Open part.png or Open Plate button Open plate.png and select a part/plate file. The part will then be added to the Part List and attached to the cursor where it can be placed by clicking on a PickPoint in the part display.

PickPoints

Single

Single Point

Click the Set Reference button Set reference.png and click a PickPoint to set it as the reference point.

  • Normal Mode: Use the fields to enter the incremental distance from the Reference point that the new point will be.


  • Travel Mode: Use the fields to enter the incremental distance from the reference point that the new point will be. Once the Apply button is clicked, this new point will automatically become the new reference point.


  • Move Mode: This mode is used to move points. The selected reference point will be the point that is moved. Enter values into the fields to move this point using it's original location as the reference location. Note: This is the only function in the assembly interface that can be used to relocate PickPoints.


  • Mirror Mode: While in mirror mode, all points placed will have a copy of the point mirrored across all axes.


Note: For easier navigation, notice how the harpoon fields axis rotates with the display frame and matches the orientation of the parts/points.


Click the Apply button Apply.png to create the PickPoint. To reset all fields in the Single Point area to 0, click the Clear Values button.

Lines

Line (Two Points)

Creates a PickPoint that is aligned between two other PickPoints.

Click the Set Reference button and click two PickPoints or a single line.

In the Move Amount field, enter the distance from the first PickPoint that the new PickPoint should be. To measure the Move Amount distance from the other point, click the Swap Ends button. To set the new point directly in between the reference points click the Split in Half button.

To place the point, click the Apply button.


Intersection

Creates a point at the intersection of two user defined lines.

Click the Set Reference button and click on a line or the start point and end point of the first line. Click the start and end point of the second line. Check the Closest Intersection option to have the new point created at the intersection to become the reference point after it is created.

Click the Apply button to place a PickPoint at the intersection of the two lines.


String

Creates multiple points by specifying the quantity and spacing values.

Click the Set Reference button and click on a line or the start point and the end point of a line to define the reference points. Define the spacing between the points in the Spacing field and the number of points in the Quantity field. These points will begin at the starting end of the reference feature(s). To measure the points from the other end of the reference line, click the Swap Ends button.

Click the Apply button to place the PickPoints.

Plane/Arc

Plane

Creates a point by using a line and a plane for reference.


Click the Set Base Point button and click a PickPoint to set it as the center of the plane. Then select which axis the plane should lie on (X, Y, Z Plane or 3 Points). If 3 Points is selected, 3 PickPoints will need to be selected to define the custom plane.


Click two PickPoints, a line, or an arc to set them as the feature that the new line will be placed along. The new PickPoint will be at the intersection of the line and the plane. Click the Ignore Arc Ends to treat arc features as circles.

To move the new PickPoint up or down along the line, enter a value in the Move Amount field.

Click the Apply button to place the new point.


Arc

Creates a PickPoint by using an arc as reference.

Click the Set Arc button and click on an arc to select it. The angle of the arc should appear under Arc Angle in the Arc area.

Enter the angle along the arc that the new point should be in the Sweep Angle field. To set a point above or below the selected arc, enter a value in the Radius Offset field. Negative values will cause the PickPoint to be inside the arc. Click the Split in Half button to set the PickPoint halfway across the arc.

Click the Apply button to place the PickPoint.

Angle

Creates a PickPoint that is at a specified angle and distance from another PickPoint.

Click the Set Reference button and click on a PickPoint to set it as the reference point.

Use the Tri-Globe to select the direction of the new point. Enter an angle, using the Tri-Globe to determine which direction 0° and 90° are. Enter the distance from the reference point that the new point should be in the Length field.

Click the Apply button to place the PickPoint.

Alternatively, you can leave the Length and Angle field at 0 and use the two fields below the Length field to enter the distance from the reference point.

Note: For easier navigation, notice how the tri-globe rotates with the display frame and matches the orientation of the parts/points.

Edit Points

Change Color

To change the color of PickPoint(s), first select a color by clicking on the color block icon and choosing a color from the menu. Then click the Select Point(s) button and click on the point(s) in the display frame to change them to the newly select color.

To change the color of all PickPoints, first select a color by clicking on the color block icon and choosing a color from the menu. Then click the Change All button.


Display

Displays or hides PickPoints.

Click the Hide button Hide pickpoints.png and click a PickPoint to toggle if it is displayed or hidden.

Click the Display All button Displayall pickpoints.png to display all PickPoints.

Click the Hide All button Hideall pickpoints.png to hide all PickPoints.


Delete Points

Click the Delete button Delete points.png and click on a PickPoint to delete it.


Verify Points

Displays the coordinates of up to two PickPoints and their distance from each other.

Click the Verify Mode button Verify mode.png and click on a PickPoint. Information on that PickPoint will be displayed. Click on a second PickPoint to see information on both PickPoints and their distance from each other.

Design

New parts can be drawn out using the Harpoon design interface or the LRA designer fields.

Harpoon || LRA

Edit

Assembly edit.png

Move Features

Click the Move Part button Move part.png to move full parts to new locations.

First, click on a PickPoint of a part. If Incremental Move is not checked, you will be asked to choose which PickPoint will be the anchor point. You will then be able to click any PickPoint to place the part there, with its anchor point centered on the point you select. If Incremental Move is checked, you will only have to click the part you are moving once. You will then be able to enter values into the Front, Back, Left, Right, Ceiling, and Floor fields in order to move the part in that direction by that value. To reset all fields to 0, click the Clear Values button.

To finalize and move the part to the new location, click the Apply button.








Click the Move Feature button Move feature.png to move single features.

First, click a part and select a feature to move. If Incremental Move is checked, enter values into the Front, Back, Left, Right, Ceiling, and Floor fields and click the Apply button. If Incremental Move is not checked, click a PickPoint to move the feature there. The part will then be adjusted accordingly. See image below for an example of this function.

Edit move 1.png



Move Bend

Click the Nudge Bend button Nudge bend.png to push a bend a given amount in a specific direction.

Next, select the bend that will be adjusted. Use the green and pink directional buttons to slightly push the bend in a certain direction. The amount that the bend will be nudged is determined by the value in the Amount field, which can be adjusted by supplying a new amount.




Click the Move Bend button Move bend.png to move a bend using the mouse controls.

First, select the bend to move. Next, the move bend tool will be placed upon this bend and can be used by clicking and dragging any of the arrows to pull the bend in a certain direction.

Edit move 2.png



Click the Adjust Radius button Adjust radius.png to increase/decrease the radius of a selected bend.

First, select the bend that will be adjusted. Then just click and drag the bend back and forth to adjust the radius.

Edit move 3.png

Edit copy.png



Copy Single Part

Click the Select Part button Select part.png to copy and paste a single part to a new location.

First, select the part that will be copied. Next, choose a PickPoint to be the anchor point for the part. This point will be used as the "handle" to drag it to the new location. Last, click on the new location point to place the part.


Edit copy 1.png







Copy Multiple Parts

Use the Copy Multiple Parts tools to copy and paste a specified group of parts or points to a new location.

First, click the Set Base Point button Set base.png to define the anchor point of the part/point group. This will be used as the point to attach the group to the new location point.

Next, select the points or parts that will be copied by clicking on them. Once selected, a part/point will be highlighted in red. Be sure to specify which kind of features will be copied by choosing the Parts or PickPoints option. Click the Clear All button to clear all selections. Click the Select All button to select all of parts or points currently in the assembly design. Click the Complete button Complete.png to indicate that all the desired parts have been selected.

Last, click the Paste Parts button Paste parts.png and select the new location point to place the parts.


Edit copy 2.png

Edit rotate.png

Rotate is used to rotate current parts in the assembly design.

First, select the part to rotate by clicking the Select Part button Select part.png and click on the part.

Next, choose which axis the part will rotate about then click on a point on the part to define the rotation point.

Enter an amount to rotate the part in the Rotation Amount field, or left click on the part and drag the cursor left/right/up/down to rotate the part.

Enter a value in the Snap Increment field and check the Snap Rotation checkbox in order to use snap rotation. Snap rotation will rotate a part by the amount in the Snap Increment field when the part is rotated using the left mouse button.


To change the amount that the part is rotated when not using snap rotation, enter an amount in the Rotation Speed field. By default, the rotation speed will be 1, meaning the part will be rotated one degree at a time. Entering a decimal will allow the part to be rotated by smaller increments. Whenever you rotate a part in a certain axis, you must click the Apply Current Rotation button before rotating the part in another axis.

To apply the new rotation to the part, click the Apply button. Apply part.png

Edit mirror.png

The mirror function can be used to mirror parts in an assembly across a specified axis or a custom defined plane.

To do so, first click the Select Part button Select part.png and click on a part in the assembly display frame.

Next, choose an axis to mirror the part across. If the Plane (3 points) option is chosen, three PickPoints will need to be chosen in order to define the plane.

Check the Keep Original Part to treat the mirror as a copy. While this option is checked, the mirrored version of the part and the original part will remain in the design. Otherwise, the original part will be moved to the new mirrored location.

Click the Apply button Apply part.png to finalize the mirror.


Edit mirror 1.png

Edit delete.png

Bent and straight parts can be deleted from the current assembly design in this tab.

To delete a part, first select a part by clicking on it in the list (listed parts will be highlighted in yellow once they are selected) or click directly on a part in the part display (parts will be highlighted in red once they are selected).

Click the Un-Select All button Unselect.png to un-selected all parts that are currently selected.

Click the Remove Selected button Remove selected.png to delete the selected parts.

Edit stretch.png



Stretch moves a selection of PickPoints in a specified direction, adjusting all parts to compensate.



First select a view. This will determine which direction the assembly will be viewed from during the stretch process.

Select the parts/PickPoints that will be stretched by clicking on any two spots on the display in order to draw a selection rectangle between them (the rectangle will be defined by a light blue line).

Then select a direction and enter the amount that the selected parts/PickPoints should be moved in the Distance field.


Click the Apply button Apply part.png to apply the stretch.


Edit stretch 1.png

Edit misc.png


Misc Tools

Add Bend

To add a bend to a preexisting part, click the Add Bend button Add bend.png and select a straight length of a part by clicking on it to choose a location for the bend. The bend will be placed at the mid point of the selected part length.

Enter the offset distance between the part and the bend. Then click the OK button to place the bend. Whichever die is currently selected in the Assembly die menu will be used for this bend.

Misc addbend.png



Scale

To scale the size of parts, material, or bend radii, click the Scale button. Misc scale 1.png

In the scale window, scale values for each of these features can be supplied. Provide a percentage value to either increase or decrease the scale of a feature. See image below for an example.

Misc scale.png



Explode

Exploding an Assembly will move all parts away from each other so that they can be viewed separately.


First, click the Explode button. Explode.png

The click on a PickPoint to set the base point for the assembly, and enter an explode factor to explode an Assembly project. Larger numbers will create greater distances between the parts. Click the Explode button to reset the assembly back to the normal display.



Clean

Click the Clean button Clean.png to clear the assembly of any zero length tubes that may be in the assembly design.


Copy Radius

Click the Copy Radius button Copy radius.png to copy the radius of one bend to another.

First, select the bend with the radius that you want to copy. Next, select the bend that the copied radius will be applied to.

Misc copyradius.png



Misc adjustcenterline.png

Adjust Centerline

Click the Adjust Centerline button Adjustcenterline.png to change how the part measurements are interpreted. In the part designers, parts are assumed to be based on centerline. This tool allows the current part dimensions to be from the inside or outside of the tube instead.

After clicking the button, select a part in the display to adjust it.


To change the Location and/or Location Type for a bend, first select the bend by clicking on it in the part display. A menu will appear where the location and location types can be adjusted. Click on either of the drop down menus to choose new options.

Adjustcenterline 2.png

Once a new location or location type has been chosen, a red preview reflecting the location changes will appear. The original part will be shown in green (if the Display Original Part is checked).

Click the Home button Adjustcenterline 3.png to set the part preview to the default location and orientation.

Click the Zoom Fit button Adjustcenterline 4.png to zoom all the way in on the current view of the 3D part display and fit it to the display frame.


The part model can be shown in either wire frame or as a solid shaded model. Click on the wireframe button Wireframe.png to show the model in wireframe. Click on the shaded button Shaded.png to show the model as a shaded part.


Check the box next to Display Original Part to have the original part preview shown in the adjust centerline interface after changes are made to the locations.

Click the Inside button Adjustcenterline 5.png to set the locations for all of the bends to inside.

Click the Center button Adjustcenterline 6.png to set the locations for all of the bends back to centerline.

Click the Outside button Adjustcenterline 7.png to set the locations for all of the bends to outside.


Click the OK button Adjustcenterline 8.png to take the location and location type adjustments and apply them to the current part design.



Labels

To place labels on the current assembly design, first click the New button New label.png and select a location for the label by clicking on a PickPoint. Next, enter the label text and click OK.

Misc label 1.png


The size of the label font is determined by the Label Size value (larger values result in larger labels and vice versa). To change the size, enter a new value in this field. The color of the labels is determined by the Label Color button. To change the color, click this button and select a new color.


To move a label, click the Move button Move label.png and select a new PickPoint to place the label in the new location.

To delete a label, click the Delete button Delete label.png and click on a label.



Break or Join Tubes

Click the Break Auto button Break auto.png to automatically break the part at a specified interval.

First, define the maximum length of tube required between break points in the Max Length field. Next click the Break Auto button and select a part to break it.


Click the Break Point button Break point.png to place a break point on a certain part. Break points will define where the part will be separated. After clicking this button, select which part will be broken by clicking on it in the display area. Last, select the PickPoint where the break will occur.

Misc breakpoint.png


Click the Join Tubes button Join tubes.png to connect two tubes together. First, select the first part to join, and then select the other part that will be joined to it.

Misc join.png


Misc miter 1.png





Click the Miter Trim button Miter trim.png to add a miter at the intersection of two tubes.

First select the first tube that will be mitered. Next, select the other tube that will be mitered. These tubes will be given some extra length to compensate for the mitering cut (See image to the right). If the Create Cut option is checked, a cut will be applied to the part at this point on the part. Cuts can be seen in the Cutting tab.

Misc miter.png



Single Bend CLR Change

To adjust the CLR of a single bend, first select a die in the Select Die menu in the Single Bend CLR Change area. Next click the Select Bend button Select bend.png and click on a bend to apply the selected die to it.

Misc clr.png

Assembly panel.png


Panel 01.png

In the panel tab, plate panels can be created by defining their location on an assembly.

To create a panel, first click the Select Tubes button Select tubes.png. Next, select sections of tube on the assembly that are on the same plane to define the outline of the panel (a minimum of 2 tubes is required). When selecting tubes, be sure to select the starting end of the tube. Once all the necessary tubes are selected, click the Complete button. Complete.png



Panel order.png


The parts will then be listed in the chart below. The corner and value specifications will need to be supplied for the corners and the wrap value will need to be given for the edges of the panel.


Once these values/options have been defined, click the Create Plate button. Create plate.png Give the panel and name and choose a plate material. Click the OK button to create the panel. Once a part is created, it is added to the parts list in the Main tab.


Click the Opposite Direction button to flip the side of the tube that the panel is placed upon.

Panel 03.png


To adjust the panel after it has been created, just change any of the options and click the Create Plate button to update the panel.


To do more in depth edits with the plate, such as adding holes, click the Edit Plate button to bring the plate into the Plate design interface. Once the edits are complete, the plate can be sent back into the assembly by using the Transfer menu Transfer.png and selecting the current assembly project. The plate will be brought back in and placed in its original location on the tube(s).


Corner

  • Connect: The corner of the panel will be flat, connecting the ends of the straight lengths on either side of the bend.
Panel connect.png
  • Intersection: The corner of the panel will meet at the outside intersections of the tubes, at the apex.
Panel intersection.png
  • Radius: The corner of the panel will be rounded according the the radius value given in the Value field.
Panel radius.png
  • Chamfer: The corner of the panel will be cut diagonally back from the corner the distance provided in the Value field.
Panel chamfer.png


  • Notch: The corner of the panel will have a 90 degree notch cut out of it. The size of the notch is determined by the size provided in the Value field.
Panel notch.png


The Wrap value determines how far the material will overlap the edge of the tube. This value is given in terms of degrees.

Panel 02.png

Design Edit Dimensions Cutting Parts Details






Assembly Menu

When a new assembly window is open, there will be a menu area located above the tabbed section and display frame.

Assembly 2.png

Material

Material.png In the material menu, the material for the parts in the assembly can be selected. To select a material, click the drop down menu and choose a material from the list. This material can be changed for each individual part later, this is just the material that is initially applied to new parts. Tube/pipe materials are defined in the Tube/Pipe Library.


Die

Die.png In the die menu, the die used to bend the parts in the assembly can be selected. To select a die, click the drop down menu and choose a die from the list. This can be changed for each individual part later, this is just the die that is initially applied to new parts. Dies are defined in the Die Library.


Straight

To create a straight tube between two PickPoints, click the Straight button Straight.png and click any two PickPoints or Auto points (points that are automatically generated along parts, such as mid points, apex point, or start and end of bend points ) in the display window.


Bent

To create a new bent part, click the Bent button. Bent.png In the Number of Bends window that appears, enter the number of bends that the part will have and click the OK button. To create the part, you must select the start point and the location of each bend, and the end point of the part. You cannot create a bend that is 180° or more by using the Bent Part tool. In order to create such a bend, you would need to create two separate parts.


Delete

To remove a part from the assembly, first click on the Delete button. Then in the design frame, click on a part to delete it.



Entities 12.png

Entities

The Entities tool controls which parts and points are displayed in the assembly. Click the Entities button Entities.png to open up this menu. Each row will represent straight part, bent part, and PickPoint. To hide a certain feature, click in the green box to remove the X. To have all features shown, click Display All button. Display all2.png To hide all PickPoints, click the Hide Points Hide points2.png button. To hide all parts, click the Hide Parts button. Hide parts2.png



Bend Mode

This option controls what kind of bend location will be for future bent parts in the assembly (In other words, this setting will not affect current parts).

Bend mode.png

Apex: Measures to the outside intersection (apex) of the bends two legs.

Tangent (Start): Measures to the start of the bends, the tangents, so no bent material will be included in the measurements.

Tangent (End): Measures to the end of the bends, the tangents, so no bent material will be included in the measurements.

Perpendicular (Start): Measures to the tangent plus the CLR of the bend.

Perpendicular (End):

Mid:

Direction -> Any Point:

Any Point -> Direction:



Settings

Assembly settings.png

These settings are used to control the display and general options within the current assembly.

Main Display

The main display settings control the part display and part model appears in the assembly interface. The background of the main display can be shown.

  • Background: Select the Normal option for the part display background to be shown with the normal blue to white gradient. Select the Custom Color option to choose a custom solid color. Select the Image option to select an image file to display as the background.
  • Auto Zoom: Check this option to automatically zoom all the way in on the current view of the 3D part display and fit it to the display frame.
  • Display Wall Thickness: Check this option to have the thickness of the material shown on the part model when in shaded mode.
  • Display Tubes as Cut: Check this option to have the profiles of any cuts on the tubes represented on the part model.
  • Model Quality: To adjust the graphic quality of the part model, select an option from this menu. Parts can be shown in high, medium, and low quality.
  • PickPoint Size: To adjust the size of all the pickpoints shown in the display frame, select an option from this menu.


Help Text: Check the box next to Display Cursor Help Text to toggle the help text on and off in assembly. This help text will help guide certain processes within assembly. The color of this text can be adjusted using the Text Color option.


Tri Star

Tri star.png

These options will control how the tri-star will appear in the current assembly design. The tri-star can be Directional (labeled with ceiling/floor, front/back, left/right), XYZ (labeled with X, Y, and Z), Lines Only, or None (not shown at all). The default scale value can also be defined here, which will control how large the tri-star will appear.



Color of New PickPoints: The default color of new PickPoints can be adjusted here. Click the color button and select a color from the menu to choose a new PickPoint color.


Prompt for Straight Part Names: While this option is checked, every time a new straight part is added to the assembly, a window will prompt for a name to be given to this part instead of defaulting to "Straight 1" for example.


Overwrite Master Parts when Changed:


Auto Switch to Line Mode: Check this option to have the display mode automatically switched to line mode whenever new points or parts are being added/edited in the current assembly design.


Auto-Save Frequency: The time interval between the automatic saves can be adjusted using this menu.


Set Defaults: Click the Set Defaults button Set default.png to use these settings as the defaults for future assembly designs.


Restore Defaults: Click the Restore Defaults button Restore defaults.png to reset all the settings to the default selections.


Manufacture Warnings

Manufacture warnings 1.png

If any problems are found with a part, a warning icon Manufacture warnings.png will appear at the top of the assembly window. If this icon is clicked, manufacturing warnings will be listed. These warnings are based on the die limitations applied to the current die used to bend the part(s). These limitations can be defined in the Die Library. The part name, a short description of the problem, location, and fix (if available). If an auto-fix is available, double-click on the auto-fix description to execute the auto-fix. Click the Fix All button Fix all.png to fix all problems with a fix option available.